Ian's Eyes Download 13gb
- brokofchamelhea
- Sep 12, 2019
- 9 min read
About This Game Welcome to Wintreal, a small town in the northern US and home to the Blue Norholm Centenary School. Today is Ian’s first day at his new school. Being blind, Ian has always relied on North, his faithful seeing eye dog, to guide him. But not everything is as it seems at Blue Norholm, and it won’t take long until Ian’s blindness will be the least of North’s problems…FeaturesGuide Ian through the game as North, his faithful canine companionUse stealth, misdirection an guile to avoid the ghoulish studentsNo violence 7aa9394dea Title: Ian's EyesGenre: Adventure, IndieDeveloper:Sindie GamesPublisher:SOEDESCO PublishingRelease Date: 1 Sep, 2016 Ian's Eyes Download 13gb ian somerhalder eyes gif. ian somerhalder blue eyes. ian fleming for your eyes only pdf. ian's eyes indie games. ian gallagher eyes. ian's eyes steam. ian rush eyes. ian bohen eyes. ian hunter eyes. ian's eyes game. ian's eyes juego. janis ian mary's eyes. close my eyes ian van dahl. ian curtis eyes. ian's eyes. ian's eyes requisitos. ian stuart behind blue eyes lyrics. through ryan's eyes. ian morgan eyes. ian's eyes gameplay. ian somerhalder eyes contacts. ian mcshane eyes. ian brown open your eyes. ian somerhalder eyes color The controls are really bad.. You can't move the camera angle and you walk with the arrows on the keyboard. The ''Use'' button is ''S''. On the steam controller you walk with the arrows and the ''Use'' button on the controller is the joystick that you have to move around until its interracting with the item.. The first day at school can be stressful, especially for a blind kid. Eight-year-old Ian is happy he can bring his guide dog North along, and he will direly need him as things turn ugly during the preparations of Blue Norholm School's centenary celebration.Luckily Ian is not alone but has North and the player to help him find his way to the library, the gym, up and downstairs, the cafeteria...Hampered by tank-like controls and a rigid camera angle like in an old-school horror game, we pilot North either with or without Ian by his side.Actions in game are limited to the necessary: sneaking, running, barking, to explore every section and lure enemies away to open up the path for Ian.The tightly defined camera and controls are no real default but another means to increase the retro-ish tension through gameplay alone, adding to the macabre atmosphere visibly drawn from Tim Burton movies such as Frankenweenie.Yet don't let yourself blind by Ian's Eyes' eye-catchingly cute graphics for the game gets difficult right after the start requiring a strong learning curve to continue, and playing until the suprising end takes quite some patience plus lines to be added to the merciless death counter.Ian's Eyes can be tough, but overcoming the most difficult sections with strategy and skill is rewarding in itself for players that like mastering challenges. Sindie Games’ debut title certainly merits being played and enjoyed.Read the full user review on: http://www.gamespot.com/ians-eyes/user-reviews/2200-12712571/. Really bad voice acting. Really boring gameplay. Really cool idea, but bad, and i mean just awful execution. i feel bad. i REALLY wanted to like this game but it just ended up not working out. the death counter just makes it seem like its meant to be hard. i wouldnt know ill never finish it. again i wanted to like it but it just wasnt meant to be.. Ian's Eyes is a single player indie, survival horror puzzle game with a unique style to the rest! You play as Ian, a blind kid who is starting a new school, with his trustworthy guard dog North. So you wanna know more? Well Let's Take A Look At Ian's Eyes. https:\/\/youtu.be\/vAOICuKWPjs. This puzzle-adventure game has surprised me in a good way. Despite some details to polish, the game is pretty amusing and the challenges makes you want to try once and again.. Well, this is certainly something different: a Unity-made stealth-horror game which ISN'T in first-person, and even dares to look a bit "spooky-cute"! Unfortunately, the dissimilarity to a lot of other (frequently sub-par) Unity product ends somewhere around there. Perhaps it's best we get a little rant out of the way before I proceed any further: WHY IN GOD'S GOOD NAME DO YOU EUROPEAN INDIE DEVELOPERS INSIST UPON DOING YOUR OWN VOICE ACTING WHEN YOU CAN'T EVEN SPEAK ENGLISH? AND WHY WOULD YOU WRITE DIALOGUE WITH WORDS LIKE "CENTENARY" BEING REPEATED OVER AND OVER AGAIN...WHEN YOU CAN'T EVEN PRONOUNCE THE WORD "CENTENARY" PROPERLY, FOR \u2665\u2665\u2665\u2665'S SAKE?! Okay, rant over. Apologies, but I did need to get that off my chest (which I've done a few times before, but one can only live in hope that someday someone might actually LISTEN)! When all is said and done, though, this would all be forgivable enough if we were talking about a stealth game where the stealth actually works. Regrettably, it doesn't. There's little consistency to how the A.I. will behave, meaning that learning from your mistakes still has about a 50\/50 chance of biting you in the butt, and then it's aaaaaall the way back to a checkpoint five minutes prior to do it all over again (with varying results to the last time, no doubt). I couldn't help but be reminded of the legendary Bad Rats: fantastic premise (blind boy dodging zombie schoolkids with the aid of his guide dog), but the gameplay is so inconsistent and unpredictable that merely trying to repeat what worked for you the last time is a crap-shoot at best. The Resident Evil-style camera angles don't help much either: creeping around trying not to bump into uglies is no mean feat when one could be literally two inches in front of you, and you can't see or hear the \u2665\u2665\u2665\u2665er until you stumble headlong into them. I applaud the devs for the premise, I truly do. This had the potential to be the freshest horror game since Among the Sleep, but unfortunately the execution is severely lacking. This game might LOOK a bit like a three-dimensional Limbo, but trust me, it doesn't play like one. Limbo has an exemplary difficulty arc in which new mechanics are slowly introduced and extrapolated upon, whereas this game is insanely hard by about the thirty-minute mark. I dread to think what awaits beyond the hour-and-a-half I was willing to give it, because even slightly more challenging than what I've played so far is a little too close to "impossible" for my tastes. Unless, of course, you're one of those people who enjoys doing the same tediously pedantic bits over and over and over again, with absolutely no guarantee of success even when you plan things out to the nth degree. If so, you're in luck, 'cause someone made a game just for you. This really is one of the most heartbreaking reviews I've ever had to write, 'cause I sincerely had high hopes for this one. If ever a game cried out for a more competent remake, this'd be the one. The premise actually has "hit" written all over it, and it could no doubt appeal to a wide audience well beyond the established horror community. But the version we have here would need soooooo much work to make it even half of what it could be, so I sincerely question whether the devs should even bother. Restart from scratch, and give the new product to all the people who bought the first one for free; that'd be the best-case scenario in my book. Oh, and for \u2665\u2665\u2665\u2665's sake: GET SOME VOICE ACTORS WHO SPEAK THE QUEEN'S LANGUAGE next time. There's this thing out there called the INTERNET, and not everyone on it speaks Pidgin English. Full marks to the devs for having the vision and determination to make this game, minus about 5.5\/10 for the actual execution. Consider my heart partly broken, but my faith in human courage partially restored. Better luck\/judgement next time.Verdict: 4.5\/10.(PS If you enjoyed this review, feel free to check out my two Curator pages: http:\/\/store.steampowered.com\/curator\/9284586-ReviewsJustfortheHELLofit\/http:\/\/store.steampowered.com\/curator\/10868048-Truly-Horrible-Horror-Games\/?appid=398210Cheers!). It's definitely not for me.I really did give it a try though.The dialogue is terrible and the gameplay is not as expected (as per videos and trailers).. I've been waiting for this game to come out ever since I saw the trailer, and I have to say it's lived up to my expectations. The concept is unique, I love the Tim Burton-like asthetic of the characters, and the atmosphere that the game creates as you go around the zombie infested high-school with Ian and North (Ian's dog) is eerie, which is what you're looking for in this genre. The game can be quite challenging at times, but that only makes the satisfaction of finally getting past a puzzle or a difficult level more rewarding. The controls and the actions are well explained during the game, and you get the hang of how to use North to help you navigate around the school quite easily. I believe the voice acting is the weakest point in an overall very enjoyable and original game. It's only a minor problem, it doesn't take you out of the game, just something for the studio to improve in their next project, which I am definitely looking foward too after having seen what they've done in this one. In conclusion, I would recommend this game to anyone, and I can't wait to see what Sindie Games does next.. Well, this is certainly something different: a Unity-made stealth-horror game which ISN'T in first-person, and even dares to look a bit "spooky-cute"! Unfortunately, the dissimilarity to a lot of other (frequently sub-par) Unity product ends somewhere around there. Perhaps it's best we get a little rant out of the way before I proceed any further: WHY IN GOD'S GOOD NAME DO YOU EUROPEAN INDIE DEVELOPERS INSIST UPON DOING YOUR OWN VOICE ACTING WHEN YOU CAN'T EVEN SPEAK ENGLISH? AND WHY WOULD YOU WRITE DIALOGUE WITH WORDS LIKE "CENTENARY" BEING REPEATED OVER AND OVER AGAIN...WHEN YOU CAN'T EVEN PRONOUNCE THE WORD "CENTENARY" PROPERLY, FOR \u2665\u2665\u2665\u2665'S SAKE?! Okay, rant over. Apologies, but I did need to get that off my chest (which I've done a few times before, but one can only live in hope that someday someone might actually LISTEN)! When all is said and done, though, this would all be forgivable enough if we were talking about a stealth game where the stealth actually works. Regrettably, it doesn't. There's little consistency to how the A.I. will behave, meaning that learning from your mistakes still has about a 50\/50 chance of biting you in the butt, and then it's aaaaaall the way back to a checkpoint five minutes prior to do it all over again (with varying results to the last time, no doubt). I couldn't help but be reminded of the legendary Bad Rats: fantastic premise (blind boy dodging zombie schoolkids with the aid of his guide dog), but the gameplay is so inconsistent and unpredictable that merely trying to repeat what worked for you the last time is a crap-shoot at best. The Resident Evil-style camera angles don't help much either: creeping around trying not to bump into uglies is no mean feat when one could be literally two inches in front of you, and you can't see or hear the \u2665\u2665\u2665\u2665er until you stumble headlong into them. I applaud the devs for the premise, I truly do. This had the potential to be the freshest horror game since Among the Sleep, but unfortunately the execution is severely lacking. This game might LOOK a bit like a three-dimensional Limbo, but trust me, it doesn't play like one. Limbo has an exemplary difficulty arc in which new mechanics are slowly introduced and extrapolated upon, whereas this game is insanely hard by about the thirty-minute mark. I dread to think what awaits beyond the hour-and-a-half I was willing to give it, because even slightly more challenging than what I've played so far is a little too close to "impossible" for my tastes. Unless, of course, you're one of those people who enjoys doing the same tediously pedantic bits over and over and over again, with absolutely no guarantee of success even when you plan things out to the nth degree. If so, you're in luck, 'cause someone made a game just for you. This really is one of the most heartbreaking reviews I've ever had to write, 'cause I sincerely had high hopes for this one. If ever a game cried out for a more competent remake, this'd be the one. The premise actually has "hit" written all over it, and it could no doubt appeal to a wide audience well beyond the established horror community. But the version we have here would need soooooo much work to make it even half of what it could be, so I sincerely question whether the devs should even bother. Restart from scratch, and give the new product to all the people who bought the first one for free; that'd be the best-case scenario in my book. Oh, and for \u2665\u2665\u2665\u2665's sake: GET SOME VOICE ACTORS WHO SPEAK THE QUEEN'S LANGUAGE next time. There's this thing out there called the INTERNET, and not everyone on it speaks Pidgin English. Full marks to the devs for having the vision and determination to make this game, minus about 5.5\/10 for the actual execution. Consider my heart partly broken, but my faith in human courage partially restored. Better luck\/judgement next time.Verdict: 4.5\/10.(PS If you enjoyed this review, feel free to check out my two Curator pages: http:\/\/store.steampowered.com\/curator\/9284586-ReviewsJustfortheHELLofit\/http:\/\/store.steampowered.com\/curator\/10868048-Truly-Horrible-Horror-Games\/?appid=398210Cheers!)
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